"When audiences went to see Alien back in 1979 they were introduced to a new creature that was terrifying, unstoppable, and totally unique," says Alien: Isolation creative lead Al Hope. "We wanted to make a game that recaptured that original experience. We wanted to make the alien scary again."
To that end, SEGA has released a new behind-the-scenes that explains how Creative Assembly is achieving their goal in creating this alien, from the design to the unpredictable coding put in place.
Alien: Isolation is due out in late 2014 for Xbox One, PS4, Xbox 360, PS3, and PC.