Generations vs. Prestige
Other than the fact that some people already regenerated prior to the official launch of Titanfall, we don't know much about the inner workings of Generations. What we do know is that it will act very similar to Prestige in Call of Duty. By the time players in Titanfall reach the ripe old rank of 50, their Pilot is worn down and feeling the effects of many years in battle. At this point, players can opt to regenerate into a new body that is better and sharper. With each new Generation, your Pilot will have sharper skills, gaining experience and climbing through the ranks even faster.
Although there are definitely some differences in the details between Generations and Prestige, the idea is the same. Rather than risk people getting bored at the maximum rank, why not allow them to reset and take on the challenge of doing it all over again?
Season Pass vs. Season Pass
It's not uncommon to offer players a small discount on all of a game's downloadable content throughout its cycle. In fact, most games do this. It's a guaranteed payday for the publisher and developer while giving players a modest discount. In the case of Battlefield 3 and Battlefield 4, this was referred to as Premium. Titanfall and Call of Duty simply call it a Season Pass. With Titanfall, players can expect to receive a total of three Drop Pods, individually priced at $9.99, or $24.99 for the Season Pass. Respawn Entertainment already indicated Drop Pods will be released in spring, summer and fall of 2014.
Players can purchase the Titanfall Season Pass as of March 11 for the PC and Xbox One. Xbox 360 players can pick it up on March 25.
Burn Cards vs. Perks
As it should be, the perk system in Call of Duty has been well documented over the years. It's an integral part of the strategic approach to any of the recent titles. Each year, players scramble to discover the go-to formula. Although the Burn Cards in Titanfall work differently, the concept is similar in that they offer minor tweaks and advantages throughout a match. Even though only one Burn Card can be used at a time, stringing them together in a particular order or in coordination with your team can have a large impact on the outcome. Where Call of Duty allows perks to be purchased and used indefinitely, the Burn Cards in Titanfall have to be earned through the completion of challenges. Enough similarities exist to draw comparisons, yet the approach of Titanfall is a refreshing take on the concept.
Hardpoint Domination vs. Domination
Game modes, much like the Season Pass, can be similar from one game to the next. In fact, Call of Duty has done a fantastic job with this aspect of Ghosts. Of course, Titanfall put its own spin on the same modes, just disguised with different names and slight variations to the details.
Call of Duty has Domination, Titanfall has Hardpoint Domination. Ghosts includes Team Deathmatch (as do most games), where Titanfall has Attrition. Granted, Attrition does have its own interpretation of the classic mode, but in the end, the similarities cannot be denied. If we're being honest, though, Titanfall did not model Attrition after Team Deathmatch in CoD. TDM is a game mode that belongs to the shooter genre in general, rather than one particular game.
Challenges vs. Challenges
Again, this concept exists between many different FPS titles on the market right now. Battlefield 4 calls them Assignments. Just like the Season Pass, though, Call of Duty and Titanfall have no problem calling it like it is. The similarities are certainly there, yet once again, Titanfall put its own spin on the concept.
In Call of Duty, challenges are used to unlock character skins, emblems and even weapon camouflage. With Titanfall, challenges are tied directly to the Burn Cards we mentioned earlier. If you complete the challenges related to destroying Titans, you're likely to earn Burn Cards related to that action. The one thing both games have in common is that completing challenges will earn additional XP, allowing players to rank up faster.
No matter how you look at it, any FPS game will have similarities to any other FPS game. If it didn't, it wouldn't be in the same genre. Between Call of Duty and Titanfall, the comparisons are going to be even more apparent, given that the man behind Call of Duty 4: Modern Warfare is the same person behind Titanfall.
As a final note, the comparisons are not a sign of taking concepts from another franchise. In fairness, the ideas that Titanfall shares with Call of Duty were partly the work of Vince Zampella in the first place. The cool part is getting see how those aspects evolved from where they started out, to where they are now with Titanfall.
Now find out how to rank up fast in Titanfall!