Well, well, well, who'd have thought console gamers would get so riled up over a game's resolution? While it was obvious that HD graphics were going to be a big selling point of the next-gen of consoles, it's amazing how much fuss has been kicked up by gamers who unless they've been playing on a PC for years, have likely never even considered the resolution of the games they're playing.
Those who have of course have been tweaking their resolution to the maximum possible for a long time now and they're taken the recent embarrassment of Call of Duty's inability to hit a decent frame rate at anything more than 720p and the PS4's similar problems at 900p, as a great opportunity to lampoon the platforms.
CoD isn't the only game to suffer this issue though. Dead Rising 3 is going to be locked at 30 frames per second and won't break the 720p barrier – for reference, 720p is 1280x720 pixels, a far shout from full 1080p HD, at 1900x1280 – RYSE: Son of Rome will run at 900p and be upscaled and Battlefield 4 also runs at 720p on the Xbox One and 900p on the PS4.
But not all games are being restricted like this to keep the frame rates up. Forza 5 is hitting the shelves with a native 1080p resolution, similarly so is Killzone: Shadow Fall.
And obviously people care. There's been a massive furore surrounding this with PS4 fans smashing Xbox fans for having a cut-rate console, PC gamers lording it over everyone for their custom resolution options and console makers defending their strategies while taking pot shots at their opposition.
This situation perhaps highlights a brilliant strategy on Nintendo's part. It's never pretended to have a graphical power house with the Wii U, or suggested that it had something that can stand up to the high-end PCs of the world. It does what it does and as long as you aren't a layman thinking that it's a Wii accessory, you know what the Wii U is capable of and it sticks to games that for the most part, are designed with it in mind.
By doing so, it avoids situations like this, where gamers are feeling let down because their next-gen system is unable to do 1080p out the gate, while the rest of the world is slowly beginning to talk about 4k, something that at this point, the Xbox One and PS4 seem unlikely to be able to handle any time soon.
But does any of that matter really?
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