Aside from Halo: Spartan Assault making its console debut next month (yay!) a true sequel is inbound, courtesy of a teaser trailer revealed during Microsoft's 2013 pre-E3 press conference, featuring Master Chief emerging from the desert to face a new threat. Now the only question is – what features will it have? That said, we have a few suggestions.
First introduced in Halo 3: ODST, Firefight is a co-op based mode where four players work with one another via System Link or Xbox Live to tackle waves of enemies, be it Covenant or another race. This mode is one of our favorite features in ODST, though we have yet to see it return to the Halo universe. The Xbox One edition would be a novel place to bring it back, especially considering the popularity of the downloadable Spartan Ops missions for Halo 4.
So why replace Spartan Ops with Firefight? Well, less focus on story, for one, and also more enemies. Spartan was fun, don't get us wrong, but sometimes you just want to hop into a game and get right into action, rather than wandering from point to point. With this in mind, Firefight is ideal.
More Vehicular Action
Vehicles play a big part in the Halo universe, and while some folks like running around on foot dealing damage, there's no question that taking the wheel of a flying ship – or even a Warthog, for that matter – adds something new to the table. You move faster, run over enemies and score extra firepower.
Adding more vehicles – UNSC-based and alien – would make a huge difference for the sequel. We're not talking about turning it into Grand Theft Auto 5, just diversifying the gameplay a bit so we can dish out more damage. Look at what helicopter battles, turret sequences and vehicular destruction have done for first-person shooters over the last few years. Halo can easily benefit from that.
For that matter, how about more space battle sequences? We loved the mission in Halo: Reach, and if modified just right, it could work for both single player and multiplayer across the board. Who's up for a convoy assault?
Weapons and More Dual Wielding
We love dual wielding. The only thing that beats having the ultimate firepower on hand is having double the available firepower. A few Halo games in the past have done a moderately good job at presenting dual wielding, but the next Halo can do it better. We're talking more diverse weaponry, the ability to shoot more powerful ammunition (like grenades or laser blasts that can vaporize a target in its tracks) and maybe even a pair of plasma blades if you feel like going ninja.
While we're talking weapons, we'd like to see heavier firepower. More rocket launcher style weapons would be great, especially when it comes to bringing down those scout ships, and it wouldn't hurt to have a few mines on hand as well. Proximity mines would go a long way, especially while trying to escape pursuing enemies. BOOM.
Finally, increase the grenade count. We can't stress this enough...
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