This year marks the 20th anniversary of Myst. Whether you hold the game as a true classic or think it's aged poorly, there's no questioning the huge impact it's had (best selling pc game for nearly a decade!). After its initial success. the game was ported to almost any console that could properly handle it, and the turn of the century brought an impressive remake called realMyst. The game's no stranger to Nintendo handhelds either, with the DS receiving two ports, and more recently a 3DS version. All these ports can be found for cheap, but before taking the plunge, know that they do a strong disservice to the original.
In late 2007 / early 2008 the first DS port arrived on the scene to disastrous critical response. The issues with it were numerous, from weak audio to a screen blocking toolbar. Functions that were supposed to help proved clunky , an example being the notes which forced you to use a tiny typewriter rather than allowing writing with the stylus. Perhaps worst of all were the pixellated graphics that not only detracted from the game (one whose popularity was built, in part, on its visual excellence) but made some puzzles nearly impossible without consulting a walkthrough! Some clues from the tower rotation were extremely difficult to read for instance, and the planetarium images were quite tough to discern as well. I could go on, but hopefully the idea's come across. Having already played Myst a lot (the original on my 3DO & realMyst on PC) this wasn't as big a problem for me since I knew things by heart, but what if you are newer to the game? This wasn't the version to cut your teeth on!
Read the rest at Pure Nintendo.