It's been a while, hasn't it, Call of Duty? You haven't been high on my radar, but that's not your fault, you're just not within my normal wheelhouse. I tend to prefer third-person titles and my deathmatch shooter of choice was the old sci-fi-leaning Unreal Tournament series. My last foray into your pond was the first Modern Warfare, which I admit was a game of great craft that just didn't hit me in the heart. Certain first-person titles can definitely capture my interest, like last year's Far Cry 3 or Dishonored, but my preferences tend to lie in a different direction.
So here we stand on the eve of a console transition and Call of Duty: Ghosts stands as one of the games that can truly illustrate what you're leaving behind with the current generation and what you're gaining with the next. So how did the PlayStation 3 version fare with me?
Surprisingly okay actually.
Let's hit those graphics first. The Call of Duty engine is definitely showing its age. Ghosts does some impressive things with its levels - more about that later - but after spending much of the year with next-gen console demos and my PC, the PlayStation 3 version feels like it's at the end of its lifespan. Textures could use some work, characters sport noticeable polygon heads at times, and the entire thing is jaggy and aliased all to hell. If I had to guess, the team at Infinity Ward prioritized framerate over sheer graphical quality as Ghosts just didn't wow me as much as Assassin's Creed IV: Black Flag did last week. It's a different aim and I'm sure hardcore FPS fans appreciate the 60 frames per second more...
Read the rest of the review at US Gamer.