When THQ embarked on the ambitious path of releasing 28 WWE licensed video games over the course of the last 14 years, the publisher seemed committed to bringing fans the definitive wrestling game experience each time around. Starting with the release of 1999's WWF WrestleMania 2000 and ending with last year's WWE 13, THQ had succeeded in creating their fair share of certifiable hits and horrible misses.
When the now defunct studio decided to sell their WWE licensing rights to Take-Two Interactive, many 2K fans hoped that this change would reinvigorate the series. Unfortunately, WWE 2K14 is a game that feels like it's stuck in midcard hell and only succeeds in reminding us all that Take-Two has quite a bit of work left to do to keep this franchise fresh.
Before diving deep into the negative aspects of WWE 2K14, I did want to take the time to acknowledge a few of the positives. Typically, most wrestling fans that grew up watching the sport find sentimental value in those carefree times of their lives. THQ's decision to cater to those people was applauded when they included the Attitude Era mode in WWE 13. With this year's release, they took a massive step forward and created what is arguably their best game mode to date in 30 Years of WrestleMania.
This entertaining mode allows players to experience 30 years worth of WrestleMania moments from some of the greatest wrestlers to ever enter the squared circle. A portion of the video promos, presentation settings, and the series of events leading up to each moment are insanely well documented and satisfying to experience. While not every single WrestleMania match is accounted for, most of the significantly historical ones are, instantly making this mode alone worth the price of admission...
Read more to see where WWE 2K14 falls short at The Koalition.