City Interactive had a little surprise up its sleeve this year. While it was revealed a few weeks ago, nothing was known about Lords of the Fallen other than being a next-gen Action RPG for the PlayStation 4, Xbox One and PC. Today I was finally able to get a glimpse at what this game's all about, and exactly how next-gen it really is.
To kick off the hands-off presentation, I was told thatLords of the Fallen has been designed to be one of the hardest Action RPGs ever made. Quite a bold claim considering one of my favorite games, Dark Souls, has already claimed that spot. Regardless, I was eager to see the game in action, and wanted to see whether that claim was in any way truthful.
Lords of the Fallen is an ARPG through and through, and actually takes a lot of elements and inspirations from Dark Souls. For one, the game wants to focus on very duel-oriented combat, meaning that rather than sending 10 enemies on you at once, you're generally going to be fighting an enemy or two at a time. While it sounds limiting, each fight, whether its a standard enemy, a miniboss or a giant monster, will feel tense, ande difficult.