As most of you probably know by now, Sim City's launch hasn't exactly gone smoothly. To be honest, it's been a downright disaster, even worse than Diablo III's infamous "Error 37" fiasco. Though I'm certain the game might eventually find redemption somewhere down the road, for the time being it's a complete botch job. A lot of people are trying to figure out what went wrong - and most of them are pointing to a single factor (the shoddy DRM EA saddled the title with). In truth, it's actually a touch more complicated than that.
It's not one factor which led to the game's downfall. It was a perfect cocktail of factors, the ultimate result of which we got a nearly unplayable, unfinished mess instead of the crowning achievement of a masterwork franchise.