You'll likely start off in the game's single-player campaign, slowly unlocking new courses by clearing earlier ones below-par, and leveling up your character with exceptional performances. The courses here are as tight as ever, from slippery and jagged ice themed worlds, to sticky lands where balls defy gravity and hang from vertical inclines. The challenge, smooth at first, soon ramps up as you leave the early levels - perhaps a little too steeply - and begin to tackle magnetic worlds where your ball is repulsed by waves of magnetism.
There's no shortage of upgrades to take with you on the courses either. Mess up a shot and you can use a Mulligan for a second chance. Sticky balls allow you to take shortcuts if you're feeling confident, while magnetic balls take a shine to metallic surfaces. You can only use 7 of these powerups during each course, so careful strategic planning is essential if you're to make the most of them.
When you're done with the campaign, you can take on the challenge of a handful of multiplayer modes. The turn-based component sees you head back and forth with a friend as you tackle holes one after another - it has a neat replay system too if you want to watch how they tackled the challenge. A four player cup mode is equally fun, and requires fast play as you race in real-time towards the cup. If the steep difficulty curve of the single player campaign doesn't keep you on edge, the extremely tense and nervous task of maintaining concentration here certainly will.