Getting into Trouble
- Tend 15 Flowers
- Have 8 Eyes of Newt
- Cast the New Bloom Spell 3 Times
The New Bloom Spell is a green Nature that requires three Beanstalk Leaves, five Grapes, and two Flaxseed Oil to complete. When cast, it transforms old flowers into something new. You'll receive 3,250 coins and 65 XP when you finish this quest.Behind the Curtain
- Craft 5 Cotton Cloth
- Collect 15 Pails of Water
- Craft 2 Leather Aprons
The Cotton Cloths are each created with three Cotton Thread and five Reputation Hearts, while the Leather Aprons require two Leather, five Mink Oil, and one Rope to create. The Leather Aprons take nine hours, while the Cotton Cloths require just 2 and a half hours. You'll receive another 3,250 coins and 65 XP for completing this second quest.
- Craft a Practice Dummy
- Charm 2 Gloom Wolves
- Fish 15 Times
The Practice Dummy is created in the Studio using eight Bundles of Wheat, 2 Buttons, and four Wool Cloths. As for the Charm Gloom Wolf task, this is accomplished by casting the Spell of the same name. It's a pink Spirit spell that requires one Gloom Charm Rat Spell, three Chicken Meat, four Wolfsbane, and three Amber to finish. Completing this quest gives you 3,250 coins and 65 XP.The Apprenticeship
- Harvest 25 Magic Beans
- Have 7 Conjuring Quills
- Have 12 Aquamarine
The Magic Beans can be planted and harvested after 10 hours (unless you place them next to water), while the Conjuring Quills are earned by posting a general news item to your wall, asking your friends for help. You'll receive yet another bundle of 3,250 coins and 65 XP when you finish this quest.
A Big Bang
- Cast the Big Bang Spell
- Cast the Shakedown Spell
- Cast the Harvest Wind Spell
The Big Bang Spell is a blue Celestial Spell that requires three Hammers, three Lode Stones, four Grubs, and three Gloom Rat Tails to cast. Next, the Shakedown Spell is a green Nature Spell that requires one Harvest Wind Spell, 12 Stone, three Earthworms, and two Jumping Beans to create. Finally, the Harvest Wind Spell is another green Nature Spell that can be created using five Red Feathers, four Down Feathers, two Wood Planks, and one Ruby. When you finish this final quest, you'll receive yet another 3,250 coins and 65 XP.
It looks like this is only the first of many quest series that will see Baz learning to be a wizard, so stay tuned for more! Good luck completing these quests!
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Have you already started working on these quests in your Kingdom in CastleVille? How many of them have you finished? Sound off in the comments!