In a nice touch, players do not just control a series of one-of-a-kind heroes. Instead we're allowed to make and customize our very own S.H.I.E.L.D. agent to fight alongside the rest of the superior Avengers. While my character was definitely weaker than any of the superheroes, I was eventually able to hold my own in a fight. Even though my S.H.I.E.L.D. agent is somewhat of a weakling, he's been fighting along with some of the world's mightiest heroes and doing pretty well.
Now that player-versus-player combat has been overhauled, a whole new dimension has been added to the game. Even though you're not battling players in real time, the dynamics of a PvP battle are much different than you will find in standard PvE. First, you cannot access many of the helpful items or distress calls while in a PvP match. Yes, that's correct: You cannot pull out a frag grenade and sling it at your foe, or call in one of your friends' heroes to help you out. In PvP, you're on your own in every way. Second, the player on the other side of the battle has done everything he or she can to insure that you lose your battle.

The matching system definitely needs some tweaking. Although items and team line-up can change, the system needs to consider just how incredibly buffed-out some teams are before they are matched with teams that have almost no buffs at all. Granted, New players will probably learn how to properly outfit their characters and team soon enough and will not need to worry about being mismatched with someone else who is much stronger, but the video tells no lies: The system is confusing and frustrating for brand-new players.
Luckily, I've already learned how equipment works and how important it is to buff out your team before sending them into battle. It's very possible that I've missed one or two important pop-ups regarding how to play correctly--who reads those, anyway?--but I would still like to see things revisited to be more newbie friendly.

It's very possible that core gaming is something that still has some growing pains in order to fit into the much faster world of social gaming. Do those who have the most time to dedicate to a title--similar to someone who can check in on his farm or town more often than not--gain the most rewards? The players who trounced me even though they were at the same challenge level might simply take advantage of social gaming's standard designs. Will those designs change to accommodate core gaming, or will core gaming have to blend in with social gaming? I plan on trying to find out over the course of this column.
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Which do you prefer? Were you as confused with the new PvP system? Let us know in the comments. Add Comment.
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Beau covers MMORPGs for Massively.com, enjoys blogging on his personal site and loves social and casual gaming. He has been exploring games since '99 and has no plans to stop. For Games.com News, he explores the world of hardcore Facebook and social games. You can join him on Facebook or follow him on Twitter. |





