
And now that it's available in the App Store, it's clear that it has more than enough bite to back up its bark. However, there's no dancing around it: Horn takes some obvious cues from what Chair started with Infinity Blade. (Not to mention some aesthetic inspiration from classics like Shadow of the Colossus.) That said, it takes those concepts and goes the extra mile with them, taking players on an adventure on par with what you can find on your game console of choice.
Phosphor claims that the story was inspired by an ancient English folk story, the Romance of Horn, but it's standard fare as far as video game adventure tales go. (Though, you won't find much deeper or compelling stories on your Xbox.) What players should pay attention to are the lengths that Horn goes to provide them with a sprawling, action-packed journey in their pockets. But don't expect the level of control over Horn you're used to with a joystick and buttons.

Set up like dominoes for you to topple, perhaps, but taking a fiery axe to a stone golem of a domino never gets old. Players can dodge left or right using the touchscreen buttons and swipe at the enemy to slice and dice it up. At times, your stony combatants leap into the air and attempt to cause a shock wave, giving you the perfect opportunity to leap yourself and look as cool as possible with a shining slash. (As any half-decent video game enemy should.)

Though it could use some serious polish on previous generation devices, Horn is more than a vivid adventure game with slick workarounds for where it lives. It's a testament to what is possible on mobile and a challenge for others to step up their game. For the nonbelievers with controller in hand: Let Horn show you something cool.
Click here to download Horn on iOS for $6.99 Now >
Are you excited to try out Horn? Do you think adventure games still aren't possible on the iPhone? Sound off in the comments. Add Comment.



