
Unfortunately for developer Eyes Wide Games and publisher RockYou, the source of said tension isn't its tactical combat, sprawling story or its theme music played on loop and after nearly every interaction. More times than not, this branded game will make you tense out of frustration or fear that your play session will come to a screeching halt in mere minutes if not seconds. That is unless, of course, you're willing to pay up big time to keep playing.
The Walking Dead can be best described as a tactical role-playing game, which ultimately means that every move the player makes, every stat point she allocates, every weapon she equips and every attack method she chooses has serious weight to it. In any other situation, this would be an accomplishment, but your decisions in The Walking Dead are rendered superficial by the true weight behind them: "How will this help me play for as long as possible without paying?"

- Somewhat standard: Every move players make on the map in a mission consumes an energy point.
- Also standard: Every time players shoot or strike a walker, an energy point is consumed.
- Masking as realism: Every mission consumes one point of an equipped weapon's durability, eventually rendering it unusable for four hours.
- Not even attempting to mask as realism: Talking to other characters at camp consumes energy, though it boosts morale, which is needed for missions.
- Downright silly: Missions also require Intel, a finite resource found by, again, consuming energy in talking to characters at camp and triggering scouting runs. (Intel for what? There are zombies everywhere--that's the info.)
- Nonsense: You can recruit other characters to assist your avatar, but their movements and actions consume your own overall energy.
- Ironic, perhaps: It's said that the more difficult Expert Mode consumes less energy, but ultimately consumes more due to its extreme difficulty.
Combine all of these ways in which the game attempts to convert players into payers with that incessant crescendo of theme music and The Walking Dead becomes one intense Facebook game. (Of course, all of these issues can be remedied with your credit card.) Intense in that it might have you throw your computer mouse in a fit of rage at the office. True story.

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