
In Monster Life, you are a monster keeper living on the islands of Numa. It's up to you to collect and train a cavalcade of cutesy paper doll buggers in order to explore your surrounding islands in hopes of putting an end to an ancient Chaos once and for all. (What mobile game have you come across with a compelling, engaging storyline? It's not the point.)
But that's not the draw. What's designed to get you hooked are the over 20 monsters to collect, tend to, feed, trade and battle. Of course, every creature looks downright adorable with every touch and tap you give it whether it's to keep it happy or to crush an opponent in battle. That's the crux of Monster Life. That's why you're expected to build and check in on your town on the regular in the first place.

However, your monsters won't be able to fight in tip-top shape unless you train them in the correct spots in your town. That's also important for the light social features (headed to Monster Life in a later update) that see players going toe-to-toe in asynchronous battles that size up your monsters against your friends' based on a few criteria. While we'd much rather battle with friends in real time, we just can't get over how damn cute (and free) Monster Life is to care too much. Monster Life is due out on iPhone and iPad Thursday.
Are you psyched to give Monster Life a try? What do you think of the game so far based on this first look? Sound off in the comments. Add Comment.



