
Before we dig in, can we just say that Zuma's Revenge looks gorgeous on an HD screen? Everything from the textures to the various power-ups simply pop more than ever. It's to be expected, but it's nevertheless endearing. However, what players will immediately notice upon hopping into the first level is how drastically different--and admittedly difficult--the controls are at first.
Coming from the world of Zuma Blitz in which a stellar combo is only one flick of the mouse and click away, Zuma's Revenge is almost like learning an entirely new game, thanks to a simple joystick. Sure, such a drastic change comes with the territory. But that doesn't change that it's much more difficult to be precise and quick when dragging a joystick toward the target. (The fact that this version has no "game over" certainly helps with this.)
But after an hour in, you'll be busting chains of marbles and picking off gap shots like it's nobody's business. Just expect a terribly steep learning curve (for a PopCap game). As you fire away at marbles in the same Adventure Mode you've conquered time and again, you'll uncover what makes Zuma's Revenge on Xbox 360 well worth the ten bucks.

What effectively amounts to Zuma Blitz on Xbox 360 is cool and all, but nothing beats the Spirit Animals. Only found in this take on Zuma's Revenge, Spirit Animals are slowly unlocked as players advance in Adventure Mode. Using the Spirit Tokens earned after each level, players can power up these Spirit Animals for special bonuses in both Adventure Mode and Weekly Challenge. Maybe it's this writer's penchant for "leveling up," but this introduces a welcome level of depth to the Zuma formula.

Are you excited about this version of Zuma's Revenge? Are you sick of playing the same game? Sound off in the comments. Add Comment.



