The similarities found in Arcane Legends, the developer's upcoming fourth game in its cross-platform, mobile-focused massively multiplayer game (MMO) franchise, to its previous works--namely Pocket Legends--are undeniable. For one, it's a fantasy role-playing game with three character classes. There's the Warrior (a brawny, great sword-wielding dude), the Rogue (a lithe lady with long swords) and the Sorcerer (a tiny, blue ... thing that Holding dubs an "inter-dimensional being").
To show off this admittedly punchy combat, Holding gives a tour of one of the first dungeons in Arcane Legends, a mineshaft overrun by nasty goblins. As his warrior becomes surrounded with baddies in a battle with a goblin archer, One-Eye, (the boss character to this particular dungeon), he unleashes a charged-up special attack that pulverizes three monsters in a single blow. Then, Holding hacks into a barrel near a gang of enemies with the expected result: goblins go boom.
Of course, now-staples of the Legends franchise will serve to round out the feature set in Arcane Legends, like guild halls for friends to hang out in private between dungeon runs and player versus player arenas. But ultimately, it seems as if the only truly new ideas in Arcane Legends are its setting, characters and lore. That might not be a bad thing. If anything, this looks to be a refinement of the winning formula Spacetime Studios brewed up way back in 2010. Arcane Legends is due out on iOS, Android and the Google Chrome Web Store for free this August.
Are you psyched for Arcane Legends? Are you afraid it will be more of the same? Sound off in the comments. Add Comment.