
In fact, this strategy game makes fine use of them. If you only have a few minutes to steal away, why not find someone to do battle with in real time in the Live Arena? With a few hours to kill after work, it's time to dive into the game's lengthy story mode or spend some time building up your kingdom for the next battle. Armies of Magic isn't limited by an energy system--or any system that artificially limits your play time, for that matter.
Like most enjoyable Facebook games these days, your time spent playing is only limited by your skill at commanding your squads of dwarves, humans or elves in the numerous skirmishes in Armies of Magic. Combat here is somehow both simple and strategic in that you merely manage the amount of resources at your disposal with miners in conjunction with the amount of units you can send charging to their deaths at a time. Of course, it's all in the execution.
For instance, it would be a fool's errand to send in your ranged soldiers ahead of your brutish axe-wielders, and the same goes for your healers. It's also smart to send in large squads of units rather than attack with one soldier at a time, or your army will slowly and surely get stomped. There's plenty to think about in Armies of Magic, and even more so when the need to build a balanced kingdom looms over your head.

But that's not to say that Armies of Magic isn't a looker. From animated cityscapes to units that slash, sling, shoot and slam with meticulous detail, it's clear that Playdom spent plenty of time ensuring that, if Armies of Magic doesn't draw players in with its time-friendly approach to play, that it would with its cutesy looks and adorable sounds.

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