There's a common classification in the video games scene created by the folks who grew up with Atari and old school Nintendo in their living rooms: There are those who enjoy passing time with Facebook or casual games like FarmVille and Bejeweled--casual gamers--and those that get their kicks picking up head shots in Call of Duty and scoring touchdowns in Madden--hardcore gamers, or simply put, "real gamers."
Regardless of whether you care about the distinctions--I certainly don't give a hoot--the fact of the matter is that Ghost Recon bills itself as a such a game and simply doesn't deliver. Being a child of the era, it's clear what this type of gamer wants: She wants action. He wants a challenge. Frankly, he wants to feel like a badass.
There is one thing that, in terms of social games, Ghost Recon Commander does right. For one, players can take their friends along for the ride in various missions asynchronously. And every player must choose from one of three roles--Assault, Recon and Specialist--which have special attributes that come in handy for his or her friends when hired as a mercenary. When a player recruits a friend, that friend's avatar then follows the player's around and helps from time to time.
The charade is killed even faster when you run out of ammo in the middle of a mission, close the game to do something else while waiting for it to return, and come back to your character "killed in action." Perhaps Ghost Recon Commander is a victim of marketing and advertising. Maybe, but ultimately this is a Facebook game that focuses more on statistics, features and achievements rather than what shooters are all about: the action.
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Are you still interested in trying Ghost Recon Commander? How will it do with the "real gamers?" Sound off in the comments. Add Comment.