The game's various zombie creatures engage in scuffles that are largely decided by a rock-paper-scissors system of monster types. Every monster in the game is assigned to either Land, Sea or Air--and each type is both strong against one and weak against another. For instance, Land type Zombinis trump Sea-based monsters, while Air beasts are effective against Land and so forth.
Zombinis employs an art style akin to raunchy '90s cartoons like Ren and Stimpy or Beavis and Butthead, which turns out to be quite fitting, given the tone of the game. While in battle, successful attacks are decided by virtual dice rolls (literally), and when either combatant is hit by an attack they'll lose limbs. Of course, players have to work to keep their Zombinis in fit fighting shape with a steady supply of body parts.
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[Via Inside Social Games]
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