Team Fortress 2, released over Steam in 2007, tasks players to work as a team across several game modes like Capture the Flag and King of the Hill. You can choose between a bunch of different player classes such as the Sniper, the Scout, the Heavy and more.
The game will be supported by micro-transactions--just like your favorite social games. (And just like it has long before it went free-to-play.) There will be no subscriptions nor will there be advertisements. And in an interview with Develop, Valve's Robin Walker said, "Now that we're shipping it, it feels like a fairly straightforward next step along the 'Games as Services' path we've been walking down for a while now." In other words, we can likely expect way more where this came from.
[Image Credit: Valve]
Are you interested in trying TF2 now that it's completely free? What do you think of this traditionally hardcore developer's steps toward free-to-play games? Sound off in the comments. Add Comment.