In CivWorld, you can change your workers' tasks at any time to fill gaps in any particular resource. Have some Farmers producing Food, but you need more culture progression? Then just switch them over and they'll start gathering the Culture resource. Scientific progression can be automated using the Job system, but can be micromanaged as well. The most exciting aspect of city progression in CivWorld, however, is the mini games.
For each resource, there is a mini game that you can play for extra boosts to that stat. For more science points and faster progression, you can work on a vast, sprawling maze mini game. To increase your Culture, you must collaborate with your friends to complete artifacts and acquire Great People before the opposition does, which can be sped along through a picture-swap game.
Most intriguing of all is the first footage of the combat system we recently heard about, which amounts to a card battle game that uses your Civilization's collective units. So, it pays to--you guessed it--collaborate. If anything, CivWorld is looking to be a seriously deep game, and we can't wait to dive in.
[Video and Image Credit: Firaxis Games]
Are you even more psyched now for Civilization World to flex your brain muscles? Do you think the game is looking to be too complex, or is this exactly what you're looking for? Sound off in the comments. Add Comment.