We can't help but notice how RockYou is rapidly adapting to the competition. First, it signs on a big-time designer like John Romero with Loot Drop (Zynga has Brian Reynolds), then it begins to buy up smaller studios to increase its development strength and diversity (Zynga bought 14 companies in 12 months). No details on specific games were announced, but we're sure that, if RockYou really wants to compete, they'll be just as strong as the rest.
Do you think RockYou is doing the right thing in attempting to emulate Zynga's progression? Will it lead to success for them? Sound off in the comments. Add Comment.