"Before I joined Gree, I became addicted to social games like Tsuri-star [a fishing sim] off the recommendations of friends," he said to 1UP. "I admired the idea of players working with each other over networks. It felt like a very natural process, players seeing the merits of working with each other and the game then encouraging them to spend cash to give them the advantage."
Since founding G-Craft, Tsuchiro admits that his focus shifted from creating games to managing teams, losing sight of what makes games fun and becoming absorbed in deadlines. At Gree, 1UP reports that the veteran designer said his collected knowledge will serve him well in creating social games for the monolithic developer. This is far from the first time a traditional game designer has succumbed to the allure of Facebook.
Doom creator John Romero founded his own studio and has two upcoming Facebook games; Richard Garriott, the man behind Ultima, has dove into Facebook; Sid Meier is bringing his acclaimed Civilization franchise to Facebook. Need we say more? Tsuchiro joins a large camp of triple-A refugees, looking to revive their creative spirits on Facebook. Now, if only they all banded together and created one super Facebook game (please tell me they're reading this).
[Image Credit: 1UP]
What do you think of yet another traditional developer moving onto Facebook? How will this mass exodus of talent affect the triple-A games scene? The social/casual scene? Sound off in the comments. Add Comment.