Everything from the game's particle effects to lighting is a technological feat on Facebook. It's simply enthralling to launch a rocket into a squad of enemies, watch the plume of fire turn into one of smoke and move on to the next victim. These are things you simply cannot accomplish with standard Flash-based social games, and it's exactly why N.O.V.A. sets a standard for future Facebok games that decide to take this route.
Of course, gameplay happens in real time, randomized death matches of 12 players. For a first-person shooter, the gameplay is essentially standard fare: Run around the map looking for targets, shoot said targets until they die, reload, and repeat. If you've never played a first-person shooter before, this will all feel extremely alien. On the outset, you'll only have access to a few weapons and what you can scavenge while playing a match, but there are plenty of guns available for coins or Facebook Credits.
We've all been wondering when social games were going to become more social. Well, you're looking at it. At least for the moment. By allowing players to interact with one another in real time, N.O.V.A. has accomplished what only a few other games could: truly social gameplay. Unfortunately, making such a far leap to the opposite end of the social gaming spectrum has its drawbacks.
These are a few of the major reasons why casual gamers stay away from games like N.O.V.A. And while it's possible that Gameloft isn't even looking at those folks as a potential audience, it definitely should consider them. Especially when there are 300 million of them. Regardless of Gameloft's focus, N.O.V.A. is a step forward for social games in both visuals and social interaction.
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Have you played first-person shooters on Facebook before? Do you think this type of game sets a new standard, or should the platform be left to its FarmVilles and CityVilles? Sound off in the comments. Add Comment.