Need more convincing? The survey goes on to report that it finds 40 percent of time spent on Facebook is playing games, and that 19 percent of social gamers admit their addiction. While some countries aren't as addicted to social media as the US, the numbers go to show that no culture is immune to the gripping effects of social games.
However, also keep in mind the the survey was conducted by a pro-gamer organization. The B2C report continues to mention more detailed, unsurprising statistics such as demographics and projected profits but just the figure "63 percent" is enough to show the seemingly unstoppable spread of social gaming.
[Image Credit: GamesRadar]
How long do you think it will take before that number reaches, say, 80 percent of all UK Internet users? How will this level of ubiquity affect the industry as a whole? Speak your mind in the comments. Add Comment.