Of course, that new audience is the legion of casual and social gamers that seem to be all but dominating the industry these days. It's almost silly for traditional game studios not to get involved. However, Insomniac and Hastings seem to be approaching this relatively "new frontier," as he calls it, with the expectation to create deeper social games. Hastings lays out what appears to be Insomniac Click's mission statement, though he calls it his "Contract with the Audience." While a focus on making social interaction fun and reducing the disruptive nature of increasing user retention is exciting, we found this most intriguing:
If Hastings and his team can deliver on what every traditional game designer has promised upon entering the space, that would certainly set a new standard for the genre. Hastings says that the five-person strong (including Hastings) studio division will have more information in the coming months, which would lead one to believe that their first Facebook game will launch in 2011.Gameplay Depth. We want to create worlds to explore, challenges to master and a continuing story to discover. We promise to deliver the richness of gameplay content that you would expect from a console game, but freely playable online.
What type of social game do you guess Insomniac Click is working on? How do you think this new venture from a traditional developer will fare against the giants? Sound off in the comments. Add Comment.