OpenFeint is available on both Android and iOS with over 65 million registered players across 4,500 games. An AT&T spokeswoman told Social Times, "The net-net here is that we want developers to build more connected games for our customers." In other words, AT&T wants to scrounge up some level of exclusivity with a platform ... any platform. Will it do any better than Game Center has for iPhones? Isn't "How will AT&T will cope with iPhone 'Big Love'?" a more pressing question?
[Image Credit: Social Times]
How do you think AT&T will fare making its own social gaming platform? Would you play your mobile games over an AT&T platform? Sound off in the comments. Add Comment.