
Find our full impressions of Raise the Village after the break.

This is done through Florin, the game's paid currency. For every action performed or item purchased using Florin, Charity Era L3C will deliver that exact item to the Kapir Atiira, because only the items that the people of Kapir Atiira need appear in the game. In other words, just by playing the game and making purchases you're literally providing aid to this real Ugandan village in need. When items are created using Florin and delivered to Kapir Atiira, the company will send you photos in real time of the aid items being delivered. Bought a few mosquito nets for your digital village? Days later, you'll get a message from the game containing photos of that same delivery being made to Kapir Atiira.
Players are encouraged to compete with one another and compare their villages' Spirit, Mind and Health levels as well as maximum population. In order to find friends to play with, you can use both Facebook Connect and your phone's contact list for that.

While the gameplay is smooth and its presentation is top notch for a game designed to run on nearly all iOS devices, it's sad to say that Raise the Village is one of the first social games where payment is almost required for full enjoyment of the game. But when the purchases revolve around fostering a real-life, impoverished village community, is that really a bad thing? Is that too much pressure for the average social gamer? While those questions will be up for debate for some time, it can't be argued that Raise the Village is one of the most well conceived, planned and presented social games on the iPhone and is hopefully the start of a growing trend.
Click here to check out Raise the Village in the App Store>
Have you tried Raise the Village yet? What are your thoughts on it? If not, what do you think of the idea of social games designed toward social causes? Sound off in the comments. Add Comment.



