Continue reading to find out how Big Business fairs among the nuances of running a city.
While it's certainly a sight to literally see your town at work, the fact that everything is animated means that almost no action is instant. Because of this, expect to spend more time in Big Business doing routine tasks than in other social games. However, this relaxed gameplay style goes a bit too far by bleeding through everything else in the game. For instance, the game's tutorial tasks you with building a power plant to fuel your city's homes and businesses, which is done instantly. This is far from the reality of the rest of the game where most other buildings will take hours to construct. And while you can speed up the process through coins and City Credits--the game's paid currency--I'd personally rather spend premium currency on cool items than faster, generic ones.
One thing Big Business does exceptionally well is its business ecosystem. If that sounds a bit confusing, what I mean is that every type of building works with the others and if one falls behind, the others lose as well. This makes for an interesting balance between maintaining your city's population through Houses while producing and either selling goods to Supermarkets or transporting to other production facilities for use in more complex goods. Though, all of which cannot be done without Garages and the transport vehicles to support them.
Your buildings, both industrial and residential, are governed by two statistics, Ecology and Happiness. For every building you throw up, your Ecology value will take a hit, which can only be restored by adding more Trees to your city. On top of that, your citizens will become unhappy without enough Entertainment buildings, though at least they don't draw from Ecology. It's maintaining this balance that's far more important in Big Business than making the most cash possible.
By now you should have a pretty good idea of how bogged down players could get under the seemingly endless statistics and lengthy wait times for buildings to construct and actions to complete. Though if micro management is your thing, welcome to the Holy Grail of simulation games.
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