Back in October, Kairosoft launched Game Dev Story on the iPhone, a simulation game that allows users to run their very own gaming studio, creating video games from the ground up, making sure they have great sound design, pleasing graphics, an instant fun factor and overall polish. The game was an instant hit among hardcore gaming fans, and with the blessing of Kairosoft, Drecom is hoping to find the same success with a Facebook version of the game, aimed at the social audience.
Drecom's Facebook version is entitled Game Studio Story, and we've taken some time to go hands-on with the game to let you know what to expect from this version of the formula.
Meet us behind the break for all of the details.
Thankfully, Game Studio Story plays very much like Game Dev Story on the iPhone. You'll start by choosing your own gender, and will then be introduced to gameplay by your personal secretary.
From there, you'll go through a tutorial laying out the basics of gameplay. Basically, you'll need to start development of each game individually, first choosing the console that they game will be released for, from options like the PC, and imitation versions of some of the industry's popular consoles, spanning the generations.
Next, you'll choose the genre and theme of the game, with different genres and themes adding to the time limit that you'll need to wait for the game to complete. In this is the biggest difference from the iPhone version, in that you'll likely need to come back to the game after a few hours to check on the status of your game, whereas in the original game, you can finish an entire game in a matter of minutes.
You'll be limited to the themes and genres you can choose based on the amount of money you currently have in your account, but you are more than welcome to create as outlandish or as safe a theme for a game as you'd like. For instance, you can make a Reversi Table game, which would be a logical choice, or you can create an Educational Robot game, which wouldn't fit as well.
In order to set the game's development into motion, you'll need to let your staff (your Facebook friends that you can hire into the shop) know how hard to work - whether they should just take the development casually, or go all out with research, etc. At certain intervals you'll also earn Direction Points, which affect the rest of your time with the Facebook game, and not just a particular title that you'll be creating. These Direction Points can go to help the originality of your titles, the details, the reality, the elaboration (the game's depth) and so on. It's a completely customizable set of stats, making your own experience unique.
As you play the game, your experience making each genre of game will increase as you create them repeatedly, and you'll be able to hire staff with better stats (better graphic design capabilities, better sound design abilities and so on), create higher quality games, and therefore earn more funds in the process.
It's entirely understandable if the gameplay sounds a bit complex, as there is a lot going on in the development process of each game, but just like Game Dev Story on the iPhone, Game Studio Story looks to offer the same intuitive user interface that makes the game very easy to dive into.
If you've ever wanted to try your hand at game development, head over to the Game Studio Story page and jump right in (note, the game is in Alpha, meaning bugs and a few English translation issues are present as of this writing).
Have you played Game Dev Story on the iPhone? What do you think of the game's transition to Facebook? Will you play Game Studio Story? Let us know in the comments.