Find out more about Legacy of a Thousand Suns behind the break.
And what's a sci-fi game without your trusty ship? Ships in Legacy of a Thousand Suns will be collected throughout the story and can be interchanged at any point. But what defines a ship is its crew. During missions you'll also come across willing Crew members and Officers which will fill out your ship's repertoire of willing allies, increasing its capability in battle.
Later on in the game at Level 20, players will be able to form Alliances, which operate more like guilds in games like World of WarCraft than they do lists of friends in other Facebook games. Players don't seem to have to be friends with their Alliance mates on Facebook in order to participate and Alliances seem to provide a pool of allies to help on missions and raids. In fact, Facebook friends seem only to serve two purposes: to help with missions and raids as well as gifting. Not to mention that the game automatically recognizes which of your friends are playing the game, so there's no need to manually add them.
While Legacy of a Thousand Suns might hold several similarities to other combat-focused Facebook games, I've yet to see a game with such descriptive story text, beautiful concept art (though, Zynga has been stepping it up with Mafia Wars Italy) and as detailed an inventory system. On top of property management, collections, PvP (think Fights in Mafia Wars) and item crafting through the Lab feature, there is quite a lot to keep players engaged here. The Facebook game for lore lovers has arrived--enjoy your speculative nerd fests on the forums.
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