All it takes is that iconic level-up tune to cause that oft-forgotten giddy feeling of adventure to surface, but there is much more promise than that in one of Square Enix's
first American social games, Knights of the Crystals (KotC). While rampant comparisons to Zynga
's Mafia Wars
have probably already been made across Facebook, the most obvious similarity between the two games is the job and/or quest system. Progress is made in KotC by completing quests, which isn't much more than clicking a button repeatedly and being treated by a quick Flash animation. Fortunately, Square Enix has some other tricks up its sleeve to help this game stand out.
Find out more about Knights of the Crystals after the break.
As you continue mastering quests and gathering crystals and other artifacts, your Action Power will diminish much like Energy in other games. While paid transactions are disabled as of this writing, we're sure that more Action Power and other premium items will be available through a paid currency known as Square Enix Social Coins. What a name, huh?
While there are grouping elements and a passive fighting system much like the legion of "Wars" games, KotC features a class system that will surely differentiate it from other combat-focused social games. You'll slowly gain new class options as you gain collections of relics and crystals from mastering quests and defeating boss monsters. You're only to change your class once a day, which should already raise a red flag. Classes--think Fighter, Healer and Conjurer--will define how you play this game, especially in cooperative fights against more dangerous enemies.
For example, when fighting the game's tutorial boss (pictured above)--a Behemoth for the Final Fantasy-savvy out there-- you're given two companions to help defeat the beast. A conjurer and a healer, even this familiar-looking tutorial fight would not be possible without these wizards. Quite honestly, it speaks volumes of what Square Enix is trying to do with Knights of the Crystals. While other games allow players to make friends and have them help out on optional jobs and boss fights, the quests and bosses that progress the KotC's surprisingly involved plot cannot be done without a specialized group of friends. I'm hopeful that this philosophy of friendship by design will continue when the game exits beta testing.
While there is the option to fight other players right now, its benefit has yet to be seen. Other than that and a few select bugs, KotC is a fully functional and promising game. Regardless of the Final Fantasy brand's strength, it's Knights of the Crystals' unique class system and forced social interaction that will hopefully lead it to become a successful, possibly genre bending social game. The catchy tunes don't hurt either.
Play Knights of the Crystals on Facebook >
What do you think so far of Knights of the Crystals? Would you play it over your current favorite social RPG? Sound off in the comments. Add Comment.