However, the data used to compile this information was gathered only in Tokyo and Osaka. So, what about the American market where it's been discovered that two in every five gamers is a social gamer? While Japan is also witness to a burgeoning social games market, it's nothing compared to that of the U.S. where Zynga, its flagship company, is expected to be worth more than $5 billion.
It can't be said for sure why Nintendo of America didn't conduct a similar study, but we can imagine they've already seen some of the numbers. Though is this really a cause for concern for Nintendo and its investors? Only if the head of the Mushroom Kingdom resists. Why fight it (or be scared, for that matter) when you're in prime position to create impressive
[Via Silicon Era]
If Nintendo did social gaming right, would you play their games? Should big time, traditional game publishers be afraid of social games? Sound off in the comments. Add Comment.