"The big tide in social gaming is coming, right now. We'd like to capture it and quickly become the world's No. 1 mobile gaming platform," DeNa CEO Tomoko Namba told the New York Times. We want to enable developers to go cross-device and to go cross-border. And we need this to happen quickly, in about the next one or two years."
Who would've thunk mobile social gaming would be taken so seriously? You don't become the world's most ubiquitous anything without good localization, so Ngmoco games aren't going anywhere but farther than ever before. However, it's unsure what this acquisition could mean for the company's relationship with Plus+, the social infrastructure it currently uses in titles like Rolando.Time will tell whether other social mobile gaming platforms like Open Feint (and possibly Plus+) can compete with DeNa's serious clout, but with $400 million behind them at least expect Ngmoco production values to soar. It's appropriate now to cross your fingers for Rolando 3 for iOS 4.
[Via the Unofficial Apple Weblog]
What do you think Ngmoco's new ownership could mean for mobile social games? Is this the next logical step for the genre? Sound off in the comments. Add Comment.