When television is competing with mobile social games for viewers, you know this industry is more than a fad. Not to mention mobile social games on the iPhone alone are only about two years old. Flurry welcomes 19 million daily players for 22 minutes on average through the 50,000 apps that support the network, which is only 4 million viewers away from the most popular TV out there, American Idol. With numbers like this, it's a no-brainer for studios like Zynga and CrowdStar to look at mobile as the next frontier.
Count in players from other mobile social gaming networks like Open Feint and Plus+, open up the device categories to include Android and Blackberry and you got yourself far more eyes than
How long do you think we have until the media companies truly catch on and flood our games with ads? Sound off in the comments. Add Comment.