
Social Missions only trigger while doing normal jobs, but once that happens said player, or the Initiator, can recruit his or her mafia friends to become Helpers in the mission. These are timed tasks that have different assignments specialized for certain types of players, which gives the Initiator the chance to make best use of his mafia. We hope Social Missions will make use of the Top Mafia feature, because as of right now it's severely underused aside from its bonuses and being required to Declare War.
According to the forum post, it seems that Initiators will receive special item rewards in addition to a combination of experience, coins and later Loyalty Points, while Helpers will only be rewarded the latter with a chance at common loot. Initiators can also dismiss Helpers if they're too slow or could potentially jeopardize the mission, so be on your 'A' game.
With the ability to Initiate 10 and Help with 10 Social Missions at once, we're going to have quite a lot of work on our hands when this feature goes live for everyone.
Have you become an Initiator or a Helper yet? If so, how are you enjoying the new missions? Spill the beans in the comments. Add Comment.



