
Of course, the challenge is finding a way to balance all the oblong blocks together without letting any drop off. While you can drop ("strike") up to 15 blocks per game before losing, 15 blocks won't feel like nearly enough during your first few games. As two blocks appear to the left of the screen, you drag the blocks to a platform in the bottom center of the screen. Thankfully there's no timer but slow, exact movements are required here to make sure that your creation's balance isn't knocked off. Swift movement can quickly fill up the game ending "strike" list as pieces feel overly sensitive to any movement.

Despite having three unlockable islands which hold new and higher peaks, there's loads of challenge here. With a hodgepodge of blocks that will test the spatial abilities of any tower-building player, knowing when to tap one block, letting columns swap a little to give a little more space to add another block and mentally visualizing how to counterbalance a column enough to get to the next level is at times infuriating. But you'll try again for two reasons. First, you're a little smarter now. And second, you can't just let a bunch of simple blocks beat you.

If you're looking for a new challenge beyond the need to rapidly find three gems, balloons or other colorful items, Puck's Peak delivers a roller coaster style rush that those with potty mouths might want to avoid (at least until the family isn't near).
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